These expansions greatly enhanced The Binding Of Isaac with additional bosses, enemies, secrets, items, and power-ups added to the game’s already enormous gallery. Prior to The Binding Of Isaac: Repentance, the most significant of these were The Binding Of Isaac: Rebirth, which was released on Steam in 2014 and subsequently ported to iOS as well as all major consoles, and 2017’s The Binding Of Isaac: Afterbirth+, again ported to consoles soon after its initial PC release. The game has been hugely successful and continues to entertain a dedicated fan base, spawning multiple expanded re-releases.
The Binding Of Isaac received widespread praise for its addictive gameplay, its accessible interpretation of the roguelike genre, and its grotesque and original art style. The Binding Of Isaac is a roguelike video game designed by Edmund McMillen – also the co-creator of infamously difficult and highly acclaimed twitch platformer Super Meat Boy – and Florian Himsl, which was first unleashed on PC back in 2011.